Jun 12, 2006, 05:13 AM // 05:13
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#21
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Disrupting Chop is the best warrior lock-out skill in the game.
[for the record, it's teh ONLY lock-out skill a warrior has in the game... lol]
6a? You've got two options with this.
If you want more damage and less interruption, your 3 hit combo looks like:
Cleave, Penetrating Blow, Dis. Chop
if you want more spiking, less dps dmg, and more disrupting:
Dis. Chop, Eviscerate, Exe. Strike
I like the latter cause it freaking hurts a LOT...
If I don't skill lock you, I kill you, win-win right?
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Jun 12, 2006, 05:17 AM // 05:17
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#22
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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It doens't need a buff, warriors need to learn how to use it to hit skills. IAS will make it a lot more manageable.
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Jun 12, 2006, 08:33 AM // 08:33
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#23
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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Make dis Chop 1/2 sec cast time and there will be screamed for Nerf.. Under a speed boost its going out fairly fast.. its 6 adreanalin now, Battle Rage + Dis chop = 3 normal hits + distubting.. Thats alot of interupting .. Giving it cast time would make it extreemly overpowered.. Even more since its in the same attrib line that can do like 200 dmg in 2 sec.. For the cost of adreanalin only..
~Shadow
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Jun 12, 2006, 08:57 AM // 08:57
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#24
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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If you use it with IAS it's fast enough and far superior than any of the 1/2 activation skills. I'd much rather have the disabling effect and spend energy on IAS than spend the energy on the interupt itself. IAS also means it's much more spammable and obviously you get all the other bonuses that come with it.
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Jun 17, 2006, 11:58 PM // 23:58
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#25
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Academy Page
Join Date: Apr 2006
Guild: The Midnight Hand
Profession: R/Mo
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The way I look at is that Disrupting Chop is the ONLY interrupting attack skill in the entire game that does not have a 1/2 second activation. After thinking about it for a while, I have come up with several alternatives they could do to balance the skill if they changed the activation time.
increase adrenaline from 6 to 7-10
lose all adrenaline
disable all non attack skills for X amount of time
decrease the damage to X-X amount instead of full damage
remove the effects of any shouts currently on you
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Jun 18, 2006, 01:21 AM // 01:21
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#26
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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If they speed up disrupting chop it would make farming much easier since you will get far less "accidental interupts" on your important spells.
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Jun 18, 2006, 05:39 PM // 17:39
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#27
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Jungle Guide
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I think the whole thread summarizes easily -
When I'm using it I'm almost always using IAS knowing it gives me a shot.
Yes its usefulness dips a fair bit w/o it but you can still stop longer casters like some ele bombs.
That's the way it goes. I wouldn't mind better but there's a reason it's on my bar still quite regularly when I have IAS going. The fact it still shows up a fair bit when I can only plop 8 skills down doesn't mean I wouldnt appreciate a buff, but it certainly doesn't *need* a buff to be worth consideration.
The 1/2 second one is just a one time deal, yeah small area, but 10 energy
I'd rather knock out my targets skill for 20seconds most of the time, even if it's not a done deal. IAS helps you get the adrenaline faster too to re-try.
There's a reason why they can't go too far here. Then you're not even caring about the rangers and mesmers for interruption, it's all 'LF Interruption Warr'. Another good counterpoint, I like swords but when I want some real interruption potential I'm headed to axe, not just for area damage/attack or some of the elite choices, all the time.
[Yeah there is hammer but that's a whole 'nother topic.]
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